cityslikkersHere is the second part of our interview with the team “city slikkers”, which focuses on the technical and plan of “city slikkers”.

- Does the game require a permanent connection to the Internet on mobile?

As this game is about sharing information and data in real-time, so there definitely will be a permanent connection required.

Can you tell us more about your 3D engine and the gameplay around it ?

The 3D map first is meant to give people a broad overview about the running game (so that the public can see that there¹s something happening but does not know how to interpret the signs) and second, the 3D engine allows players to fulfill additional tasks in the game. You don’t need to be in the city in order to get an overview about the ongoings or to communicate. with other players.

The GPS is required? Could we playing in subway and in building?

For the most crucial activities GPS definitely is required, but we are working on different scenarios so that people are also able to make certain moves without GPS connection.

Do you plan to release City Slikkers on any another platforms besides Androïd?

Future will tell which OSs we choose to support. We don¹t know yet but we are about to evaluate.

In which countries do you plan to release your game?

It’s all about finding suitable partners who support the game. As only a small group of potential players is already equipped with the appropriate phones and data plans, we will have several test cases running before releasing it to the public completely. But we take all major cities on all continents into account, starting with Europe and the US. We will see what will happen. Hopefully this is just the beginning of a vivid MMTRG scene across the world.

Link to the website of the game : cityslikkers.com